// Created by Crowbar 0.71
====== File Size ======
	709,417
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 1,103 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	1,104 - 4,763 theMdlFileData.theBones 15
	4,764 - 7,063 theMdlFileData.theAttachments 25
	7,064 - 7,075 theMdlFileData.theHitboxSets 1
	7,076 - 7,091 [ERROR] Unread bytes (non-zero) [ 04 05 06 09 02 07 03 00 0D 08 0A 0E 0B 0C 01 00 ]
	7,092 - 7,551 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 5
	7,093 - 7,096 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	7,097 - 7,099 anAnimationDesc.anAnimation [@idle_seq] alignment [ 22 00 00 ]
	7,100 - 7,184 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,185 - 7,188 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	7,189 - 7,191 anAnimationDesc.anAnimation [@attack_seq] alignment [ 21 00 00 ]
	7,192 - 7,276 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,277 - 7,280 anAnimationDesc.anAnimation [@attack_seq_alt1] (unused empty data structure at the end of the list)
	7,281 - 7,283 anAnimationDesc.anAnimation [@attack_seq_alt1] alignment [ 21 00 00 ]
	7,284 - 7,368 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,369 - 7,372 anAnimationDesc.anAnimation [@attack_seq_alt2] (unused empty data structure at the end of the list)
	7,373 - 7,375 anAnimationDesc.anAnimation [@attack_seq_alt2] alignment [ 21 00 00 ]
	7,376 - 7,460 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,461 - 7,464 anAnimationDesc.anAnimation [@attack_seq_alt3] (unused empty data structure at the end of the list)
	7,465 - 7,467 anAnimationDesc.anAnimation [@attack_seq_alt3] alignment [ 20 00 00 ]
	7,468 - 8,031 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	8,032 - 9,191 theMdlFileData.theSequenceDescs 5
	9,192 - 9,251 [idle_seq] aSeqDesc.theBoneWeights 15
	9,252 - 9,253 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	9,254 - 9,255 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	9,256 - 9,495 [attack_seq] aSeqDesc.theEvents 3
	9,496 - 9,497 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	9,498 - 9,499 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	9,500 - 9,739 [attack_seq_alt1] aSeqDesc.theEvents 3
	9,740 - 9,741 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes 1
	9,742 - 9,743 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	9,744 - 9,983 [attack_seq_alt2] aSeqDesc.theEvents 3
	9,984 - 9,985 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes 1
	9,986 - 9,987 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	9,988 - 10,227 [attack_seq_alt3] aSeqDesc.theEvents 3
	10,228 - 10,229 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes 1
	10,230 - 10,231 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	10,232 - 10,327 theMdlFileData.theBodyParts 6
	10,328 - 10,475 aBodyPart.theModels 1
	10,476 - 10,771 aBodyPart.theModels 2
	10,772 - 11,067 aBodyPart.theModels 2
	11,068 - 11,363 aBodyPart.theModels 2
	11,364 - 11,659 aBodyPart.theModels 2
	11,660 - 11,955 aBodyPart.theModels 2
	11,956 - 12,071 aModel.theMeshes 1
	12,072 - 12,187 aModel.theMeshes 1
	12,188 - 12,303 aModel.theMeshes 1
	12,304 - 12,419 aModel.theMeshes 1
	12,420 - 12,535 aModel.theMeshes 1
	12,536 - 12,651 aModel.theMeshes 1
	12,652 - 12,655 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	12,656 - 13,183 theMdlFileData.theTextures 12
	13,184 - 13,187 theMdlFileData.theTexturePaths 1
	13,188 - 13,379 theMdlFileData.theSkinFamilies 8
	13,380 - 13,433 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	13,434 - 13,435 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	13,436 - 15,419 [ERROR] Unread bytes (non-zero) [ 0F 00 00 00 40 00 00 00 7C 00 00 00 B8 00 00 00 6C 01 00 00 5C ... ]
	15,420 - 15,420 aTexturePath = 
	15,421 - 15,453 theNameCopy = "Weapons/m1a1_hemlok/w_hemlok.mdl"
	15,454 - 15,460 theSurfacePropName = "weapon"
	15,461 - 15,473 aBone.theName = "ja_c_propGun"
	15,474 - 15,485 aBone.theName = "weapon_bone"
	15,486 - 15,501 aBone.theName = "def_c_proscreen"
	15,502 - 15,519 aBone.theName = "ja_ads_attachment"
	15,520 - 15,530 aBone.theName = "def_c_acgs"
	15,531 - 15,541 aBone.theName = "def_c_base"
	15,542 - 15,551 aBone.theName = "def_c_cro"
	15,552 - 15,566 aBone.theName = "def_c_sight_on"
	15,567 - 15,579 aBone.theName = "muzzle_flash"
	15,580 - 15,590 aBone.theName = "def_c_hcog"
	15,591 - 15,606 aBone.theName = "muzzle_flash_fp"
	15,607 - 15,612 aBone.theName = "shell"
	15,613 - 15,621 aBone.theName = "shell_fp"
	15,622 - 15,631 aBone.theName = "l_hand_ik"
	15,632 - 15,641 aBone.theName = "r_hand_ik"
	15,642 - 15,653 anAttachment.theName = "CAMERA_BASE"
	15,654 - 15,660 anAttachment.theName = "CAMERA"
	15,661 - 15,667 anAttachment.theName = "L_HAND"
	15,668 - 15,674 anAttachment.theName = "R_HAND"
	15,675 - 15,686 anAttachment.theName = "SWAY_ROTATE"
	15,687 - 15,705 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	15,706 - 15,715 anAttachment.theName = "proscreen"
	15,716 - 15,720 anAttachment.theName = "hcog"
	15,721 - 15,725 anAttachment.theName = "acgs"
	15,726 - 15,729 anAttachment.theName = "cro"
	15,730 - 15,740 anAttachment.theName = "HCOG_FRONT"
	15,741 - 15,750 anAttachment.theName = "HCOG_REAR"
	15,751 - 15,761 anAttachment.theName = "ACGS_FRONT"
	15,762 - 15,771 anAttachment.theName = "ACGS_REAR"
	15,772 - 15,783 anAttachment.theName = "SCR_BL_ACGS"
	15,784 - 15,795 anAttachment.theName = "SCR_TR_ACGS"
	15,796 - 15,805 anAttachment.theName = "CRO_FRONT"
	15,806 - 15,814 anAttachment.theName = "CRO_REAR"
	15,815 - 15,823 anAttachment.theName = "sight_on"
	15,824 - 15,831 aHitboxSet.theName = "default"
	15,832 - 15,841 anAnimationDesc.theName = @idle_seq
	15,842 - 15,853 anAnimationDesc.theName = @attack_seq
	15,854 - 15,870 anAnimationDesc.theName = @attack_seq_alt1
	15,871 - 15,887 anAnimationDesc.theName = @attack_seq_alt2
	15,888 - 15,904 anAnimationDesc.theName = @attack_seq_alt3
	15,905 - 15,913 aSeqDesc.theName = "idle_seq"
	15,914 - 15,925 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	15,926 - 15,936 aSeqDesc.theName = "attack_seq"
	15,937 - 15,958 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	15,959 - 15,981 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	15,982 - 15,997 aSeqDesc.theName = "attack_seq_alt1"
	15,998 - 16,013 aSeqDesc.theName = "attack_seq_alt2"
	16,014 - 16,029 aSeqDesc.theName = "attack_seq_alt3"
	16,030 - 16,041 aBodyPart.theName = "hemlok_body"
	16,042 - 16,052 aBodyPart.theName = "sight_hcog"
	16,053 - 16,063 aBodyPart.theName = "sight_acgs"
	16,064 - 16,073 aBodyPart.theName = "sight_cro"
	16,074 - 16,089 aBodyPart.theName = "hemlok_sight_on"
	16,090 - 16,135 aTexture.thePathFileName = "models\Weapons_R2\hemlok_bfr_ar\hemlok_BFR_ar"
	16,136 - 16,189 aTexture.thePathFileName = "models\Weapons_R2\hemlok_bfr_ar\hemlok_BFR_ar_skin_31"
	16,190 - 16,244 aTexture.thePathFileName = "models\Weapons_R2\hemlok_bfr_ar\hemlok_BFR_ar_prime_01"
	16,245 - 16,299 aTexture.thePathFileName = "models\Weapons_R2\hemlok_bfr_ar\hemlok_BFR_ar_prime_02"
	16,300 - 16,354 aTexture.thePathFileName = "models\Weapons_R2\hemlok_bfr_ar\hemlok_BFR_ar_prime_03"
	16,355 - 16,409 aTexture.thePathFileName = "models\weapons_r2\hemlok_bfr_ar\hemlok_BFR_ar_prime_04"
	16,410 - 16,464 aTexture.thePathFileName = "models\weapons_r2\hemlok_bfr_ar\hemlok_BFR_ar_prime_05"
	16,465 - 16,519 aTexture.thePathFileName = "models\weapons_r2\hemlok_bfr_ar\hemlok_BFR_ar_prime_06"
	16,520 - 16,560 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	16,561 - 16,602 aTexture.thePathFileName = "models\Weapons_R2\attachments\hcog2_optic"
	16,603 - 16,640 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight"
	16,641 - 16,689 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic"
	16,690 - 709,416 [ERROR] Unread bytes (non-zero) [ 00 00 10 00 00 00 00 00 00 00 01 00 00 00 09 5B D7 6A D8 02 00 ... ]
	709,417 - 709,417 END OF FILE + 1 (File size)
========================
